Today’s youth live in a digital world. Gaming, online play, loot boxes, mobile betting, peer streaming and social gaming communities are part of everyday life. But when a pattern shifts from leisure to uncontrollable — impacting school, mood, family, sleep or money — it becomes a serious behavioral health concern.
The Cleveland Clinic defines gaming addiction (or “internet gaming disorder”) as a condition where gaming habits are severely reduced in control and cause negative impacts on personal, social, educational or occupational functioning.
Also, gambling (including online wagering, loot-boxes, micro-transactions) can trigger the same kinds of reward and loss cycles that lead to compulsive behavior.
At NextGen Counseling, we recognize these emerging risks for youth and families, and we bring an evidence-informed, youth-centered treatment pathway tailored to gaming & gambling issues.

Significant increase in time spent gaming/wagering despite negative consequences.
Withdrawal, irritability or anxiety when unable to play or gamble.
Neglect of schoolwork, extracurricular activities, social relationships.
Financial problems, secretive behavior around purchases/gambling.
Using gaming/gambling as a primary method of coping with stress, boredom or emotions.
Decline in sleep or hygiene, physical health impacted by excessive screen/gaming time.
We begin with detailed evaluation of gaming/gambling behavior: time spent, context, triggers, co-occurring emotional/behavioral issues, school/family impact.
Using age-appropriate methods, we engage youth in therapy to:
Because gaming/gambling behavior lives in the context of family, school and peer systems, we bring families into the process:
We help youth replace unhealthy digital behavior with:
We support youths long-term with:

Our specialized youth-focused programs are built to recognize the unique developmental issues of teens and young adults and the families that love them.

Our integrative approach addresses gaming/gambling behavior and
other underlying substance use or mental health needs.

Our team includes therapists specially trained in digital-age behavioral health, gaming/gambling risk, and family systems.

Beyond talk therapy—our program offers real tools so youth can rebuild balance, purpose and social connection beyond the screen.

We work with parents/caregivers, schools and other supports to build sustainable and lasting change.

In addition to offering treatment, we actively partner with schools, youth organizations, and local prevention coalitions to raise awareness, provide screenings, and promote digital wellness before problems take root.
Please reach us at hello@pateensrecover.com if you cannot find an answer to your question.
No — many youth play games socially, for fun and stress relief. It becomes a problem when it takes over life, responsibilities, relationships or health.
A loot box is a virtual item in a video game that can be opened to reveal randomized rewards, such as weapons, character skins, gear, power-ups, or other in-game items. Players often don’t know what they’ll get until they open it, and the items have varying levels of rarity — creating a “chance-based reward” system similar to gambling.
Loot boxes can usually be:
Loot boxes exploit the same psychological mechanisms as gambling, including anticipation, randomness, and the “near miss” effect. Many are designed with bright colors, sound effects, and animation sequences that mirror slot-machine experiences. Youth are especially vulnerable to these designs because of their developing impulse control and heightened sensitivity to reward feedback. In some countries (e.g., Belgium, Netherlands), loot boxes have been classified as gambling and restricted by law.
Copyright © 2025 NextGen Counseling - All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.