Youth Problem Gaming & Gambling Services

Because video games and wagering aren't always harmless — when they take over life, we can help.

Why We Offer These Services

Today’s youth live in a digital world. Gaming, online play, loot boxes, mobile betting, peer streaming and social gaming communities are part of everyday life. But when a pattern shifts from leisure to uncontrollable — impacting school, mood, family, sleep or money — it becomes a serious behavioral health concern.


The Cleveland Clinic defines gaming addiction (or “internet gaming disorder”) as a condition where gaming habits are severely reduced in control and cause negative impacts on personal, social, educational or occupational functioning.


Also, gambling (including online wagering, loot-boxes, micro-transactions) can trigger the same kinds of reward and loss cycles that lead to compulsive behavior. 


At NextGen Counseling, we recognize these emerging risks for youth and families, and we bring an evidence-informed, youth-centered treatment pathway tailored to gaming & gambling issues. 

Who We Serve

 

  • Youth (ages 12+) who are spending excessive time gaming, or engaging in online betting/loot-box behavior, and whose daily life is being disrupted.
     
  • Families noticing: declining school performance; increased irritability or anxiety when screens are removed; withdrawal from friends; lying about gaming/gambling time; neglect of self-care or responsibilities.
     
  • Youth experiencing co-occurring issues such as anxiety, depression, ADHD/ADD, trauma, or behavioral concerns which often accompany gaming/gambling risk.
     
  • Families who want guidance on setting healthy boundaries around screen-time, gaming devices, online wagering and digital engagement environment where you can explore your thoughts and feelings, gain insights into your behavior, and develop strategies to manage gaming and gambling behaviors.

Warning Signs

If you notice any of the following, it may be time to seek support:

Significant increase in time spent gaming/wagering despite negative consequences.
 

Withdrawal, irritability or anxiety when unable to play or gamble.
 

Neglect of schoolwork, extracurricular activities, social relationships.
 

Financial problems, secretive behavior around purchases/gambling.
 

Using gaming/gambling as a primary method of coping with stress, boredom or emotions.
 

Decline in sleep or hygiene, physical health impacted by excessive screen/gaming time.

Our Approach

 We begin with detailed evaluation of gaming/gambling behavior: time spent, context, triggers, co-occurring emotional/behavioral issues, school/family impact. 


 Using age-appropriate methods, we engage youth in therapy to:


  • Identify the why behind excessive gaming/gambling (escape, boredom, peer pressure, mood regulation)
     
  • Learn healthier coping strategies for stress, mood, peer/online pressures
     
  • Apply structured approaches such as Cognitive Behavioral Therapy (CBT) to challenge and replace unhelpful patterns of play or wagering.
     
  • Address any co-occurring conditions like anxiety, ADHD, substance use, or depression.


Because gaming/gambling behavior lives in the context of family, school and peer systems, we bring families into the process:


  • Improving communication around devices, screen-time, money, boundaries
     
  • Structuring a healthy home environment for digital behavior regulation
     
  • Setting realistic, enforceable expectations and routines.


We help youth replace unhealthy digital behavior with:


  • Balanced routines (sleep, exercise, offline social engagement)
     
  • Life-skills: decision making, problem solving, impulse control
     
  • Peer/mentor connection in real life, not only online.


We support youths long-term with:


  • Monitoring and adjusting screen/gaming habits
     
  • Maintenance goals for healthy digital use
     
  • Ongoing check-ins, booster sessions, family check-ins.


Why Do Teens And Families Choose Treatment With Us?

We Only Serve Teens and their Families

Our Team Has Ongoing Specialized Training

We Only Serve Teens and their Families

 Our specialized youth-focused programs are built to recognize the unique developmental issues of teens and young adults and the families that love them. 

Our Approach Is Multidisciplinary

Our Team Has Ongoing Specialized Training

We Only Serve Teens and their Families

 Our integrative approach addresses  gaming/gambling behavior and 

other underlying substance use or mental health needs. 

Our Team Has Ongoing Specialized Training

Our Team Has Ongoing Specialized Training

We Offer Access To Real World Resources & Tools

Our team includes therapists specially trained in digital-age behavioral health, gaming/gambling risk, and family systems. 

We Offer Access To Real World Resources & Tools

Digital Wellness Is Crucial For A Healthy Community

We Offer Access To Real World Resources & Tools

Beyond talk therapy—our program offers real tools so youth can rebuild balance, purpose and social connection beyond the screen. 

We Consistently Engage With Existing Supports

Digital Wellness Is Crucial For A Healthy Community

Digital Wellness Is Crucial For A Healthy Community

We work with parents/caregivers, schools and other supports to build sustainable and lasting change. 

Digital Wellness Is Crucial For A Healthy Community

Digital Wellness Is Crucial For A Healthy Community

Digital Wellness Is Crucial For A Healthy Community

In addition to offering treatment, we actively partner with schools, youth organizations, and local prevention coalitions to raise awareness, provide screenings, and promote digital wellness before problems take root. 

Frequently Asked Questions About Youth Gaming

Please reach us at hello@pateensrecover.com if you cannot find an answer to your question.

No — many youth play games socially, for fun and stress relief. It becomes a problem when it takes over life, responsibilities, relationships or health. 


A loot box is a virtual item in a video game that can be opened to reveal randomized rewards, such as weapons, character skins, gear, power-ups, or other in-game items. Players often don’t know what they’ll get until they open it, and the items have varying levels of rarity — creating a “chance-based reward” system similar to gambling.


Loot boxes can usually be:


  • Earned through gameplay (by reaching certain milestones),
     
  • Purchased with in-game currency earned through play, or
     
  • Bought with real money — often using small, repeated microtransactions.


 Loot boxes exploit the same psychological mechanisms as gambling, including anticipation, randomness, and the “near miss” effect. Many are designed with bright colors, sound effects, and animation sequences that mirror slot-machine experiences. Youth are especially vulnerable to these designs because of their developing impulse control and heightened sensitivity to reward feedback. In some countries (e.g., Belgium, Netherlands), loot boxes have been classified as gambling and restricted by law.


 

🎮 Major Console & PC Titles


  • FIFA / EA Sports FC (Electronic Arts) – “Ultimate Team” packs contain randomized player cards.
     
  • Overwatch (Blizzard Entertainment) – Cosmetic loot boxes with random skins, sprays, and emotes.
     
  • Apex Legends (Electronic Arts) – Loot boxes called “Apex Packs.”
     
  • Call of Duty: Warzone / Modern Warfare (Activision) – Randomized supply drops and bundles.
     
  • Counter-Strike 2 (Valve) – “Weapon cases” that require keys purchased with real money.
     
  • PUBG: Battlegrounds (Krafton) – Crates with randomized cosmetic rewards.
     
  • Fortnite (Epic Games) – Previously had randomized “Llama” loot boxes; now uses transparent item previews.
     
  • Rocket League (Psyonix) – Replaced traditional loot boxes with “blueprints,” but still features monetized chance-based rewards.
     
  • Genshin Impact (HoYoverse) – “Gacha” system with random draws for characters and weapons.
     
  • Diablo Immortal (Blizzard/NetEase) – Randomized gear and gem rewards tied to microtransactions.
     

📱 Mobile Games


  • Clash Royale (Supercell) – Randomized “chests” with cards and upgrades.
     
  • Brawl Stars (Supercell) – “Brawl Boxes” that contain characters or upgrades.
     
  • AFK Arena / Summoners War / RAID: Shadow Legends – “Gacha” draws for characters.
     
  • Roblox (various user-created games) – Many experiences sell randomized in-game items.
     
  • Pokémon Unite – Randomized cosmetic and item boxes.


  • They normalize gambling-like behavior in non-gambling contexts.
     
  • They often blur the line between skill and chance, leading players to overestimate control.
     
  • Many young players spend real money impulsively, often without parental awareness.
     
  • Research shows a strong correlation between loot box spending and gambling problems in teens and young adults.


If you or a loved one exhibits signs of problem gaming or gambling, call us for a screening, today!

If you or a loved one exhibits signs of problem gaming or gambling, call us for a screening, today!

If you or a loved one exhibits signs of problem gaming or gambling, call us for a screening, today!

If you or a loved one exhibits signs of problem gaming or gambling, call us for a screening, today!

If you or a loved one exhibits signs of problem gaming or gambling, call us for a screening, today!

If you or a loved one exhibits signs of problem gaming or gambling, call us for a screening, today!

NextGen Counseling

1332 Main St, Dickson City, PA 18519

570-397-0285

Copyright © 2025 NextGen Counseling - All Rights Reserved.

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